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Howard Coates
Howard Coates
3D Artist
Rugby, United Kingdom

Summary

I’m a 3D Environment Artist specializing in the creation of immersive environments and detailed props for games, visualization, and interactive media. My work spans from architectural scenes to intricately crafted assets, with a focus on clean topology, optimized performance, and visually compelling textures.

Combining artistic creativity with technical precision, I deliver assets that are both beautiful and engine-ready — designed to enhance storytelling and bring virtual worlds to life. I’m always open to new collaborations and would love to discuss how my skills and passion for 3D art can contribute to your next project.

To enquire, please email: howardcoates3dart@gmail.com

Skills

Rendering3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingUV MappingWeapon ModelingPBR TexturingTexture Baking

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
GIMP
GIMP
Sketchfab
Sketchfab

Experience

  • Freelance 3D / Environment Artist at Self Employed
    GB
    June 2019 - Present

    Specialises in delivering complete, game-ready environments and props for both commercial marketplaces and private clients. Oversees the entire asset production pipeline — from initial concept and design development through to in-engine implementation — ensuring every

    project meets the highest artistic and technical standards.

  • 3D / Environment Artist at Spooni Mapping
    June 2024 - Present

    Producing a diverse library of game-ready architectural assets for real-time applications.

    Delivered 40+ optimized models, spanning detailed interiors and large-scale exteriors, consistently achieving professional-grade quality and engine efficiency.

  • 3D Visualisation Artist at Flexiload Asia
    GB
    August 2024 - March 2025

    Responsible for creating bespoke 3D models of designer furniture from technical drawings and producing high-quality, photorealistic architectural visualizations.

    Accurately translated 2D plans into detailed, production-ready 3D assets, ensuring precision, visual fidelity, and readiness for client presentations or marketing materials.

  • Environment Artist & Level Designer at Private Client
    January 2025 - March 2025

    Commissioned to design and develop a large-scale desert fortress environment tailored for an immersive VR gameplay experience.

    Delivered a visually striking, performance-optimized level that balanced artistic fidelity with functional level design, ensuring smooth interaction and high frame rates in a virtual reality setting.

  • 3D Modeler at Spacemushroom
    February 2025 - April 2025

    Contracted to develop a comprehensive library of lowpoly, optimized furniture assets for the interior design application Sweet Home 3D. Delivered high-quality, modular assets designed for performance and versatility, enabling users to efficiently populate virtual interiors with

    visually consistent and reusable models.